The full Dear Passengers controls list is not announced by FLEXUS. That is the most important line on this page. The game is not released, there is no public demo available, and FLEXUS has not published a complete keyboard, mouse, controller, remapping, or accessibility layout. Any site claiming exact movement keys, cockpit inputs, interaction prompts, controller buttons, or emergency keybinds is filling in gaps.
That does not make a controls page useless. It just means the page has to separate confirmed interaction design from unconfirmed button details. Dear Passengers is a physics-driven online co-op airline game, so the controls will likely matter less as isolated keybinds and more as a way to coordinate cockpit work, cabin movement, cargo handling, equipment access, and communication. The exact keys are not confirmed yet.
What Is Confirmed
FLEXUS has confirmed that the cockpit and cabin form a shared system. The pilot is responsible for navigation, aircraft controls, instruments, and altitude. Cabin crew are responsible for passenger care, service equipment, aisles, and cargo. That tells us what categories of interaction exist, even if it does not tell us which key performs each action.
The confirmed gameplay also includes proximity chat. Distance affects who can hear you, and shouting near tense passengers can make the situation worse. Voice behavior is therefore part of the control problem. In many co-op games, voice chat sits outside the game world. In Dear Passengers, FLEXUS has described it as something that interacts with the cabin situation.
FLEXUS has also confirmed practical interaction goals: secure risky cargo before turbulence, keep important equipment reachable, avoid blocking aisles with clutter, observe passenger behavior, and watch weather changes before waiting for alarms. Those are not keybinds, but they are the actions players should expect to perform or coordinate.
What Is Not Confirmed Yet
FLEXUS has not announced the full keyboard layout. FLEXUS has not announced controller support details. FLEXUS has not announced whether every action can be rebound. FLEXUS has not announced an accessibility menu, subtitles, voice range settings, sensitivity options, or a complete list of cockpit and cabin prompts.
The same caution applies to specific control claims. If a page says “press E to serve passengers,” “press F to secure cargo,” or “use this exact key to stabilize the plane,” that is not confirmed by FLEXUS unless the source is updated with official information. This site will not turn common PC assumptions into facts.
Cockpit Controls As A Role
The pilot role is confirmed to cover navigation, aircraft control, instruments, and altitude. That suggests the cockpit player needs to divide attention between the aircraft state and messages from the cabin. The exact instrument layout is not announced by FLEXUS. The exact way altitude changes are handled is not announced by FLEXUS. The exact navigation interface is not announced by FLEXUS.
Still, the role itself is clear enough to plan around. A pilot who ignores the cabin will miss information. A pilot who narrates every tiny cockpit detail may overwhelm the crew. The practical control habit is short reporting: weather changing, altitude concerns, rough air expected, or cockpit workload too high for side chatter.
For role split details, see the pilot and cabin crew guide.
Cabin Controls As A Role
Cabin crew are confirmed to handle passengers, service equipment, aisles, and cargo. That is a wide responsibility list. The cabin is not just a decorative passenger area. It is part of the aircraft’s operating system.
Because FLEXUS has specifically mentioned cargo, aisles, and equipment access, expect physical placement to matter. But the exact grab, carry, secure, drop, service, or cleanup controls are not announced by FLEXUS. We can say the cabin crew should keep pathways clear and secure risky cargo before turbulence because those behaviors are confirmed. We cannot say exactly which buttons do it.
The beginner tips guide turns those confirmed behaviors into preparation advice without inventing a control chart.
Voice Control And Passenger Stress
Proximity chat may be the most unusual confirmed control system. The key fact is not just that nearby players hear each other. FLEXUS has stated that shouting near stressed passengers can worsen the situation. That means voice communication can create consequences.
No exact passenger stress values, voice radius numbers, or volume thresholds are confirmed yet. So the safe advice is qualitative: keep updates brief near passengers, move away from tense areas if a longer explanation is needed, and avoid turning every problem into loud cross-cabin shouting.
For the broader teamwork implications, read the co-op guide and the how to play guide.
Controls Checklist Before Release
Before launch, treat every exact keybind list as provisional unless it comes from FLEXUS. Wishlist the Steam page, watch official updates, and be ready for the controls to change before release. Dear Passengers is still aiming for 2026, but FLEXUS has made clear it will not rush an unpolished build.
When a public demo or final build is available, this page can be updated into a full controls table. Until then, the honest answer is simple: the interaction categories are confirmed; the complete controls are not announced by FLEXUS.